CRIMEA Game Details

Breakout from the Crimea! comes with the following:

One 11x17" color game map

Over 280 playing pieces

One Rulebook

Playing Aid Card

Game scale: Three day turns (12 in all), mostly regiments, except for tanks, aircraft, armor trains, MGs. Each hex is around 1-2 miles. The game is operational. Those who own 200 Miles to Moscow will feel right at home but for some new rules like Cloase Assaults and combat system. Basically, the first half will the find the White armada of tanks and bombers unstoppable in the concentrated confines of the neck of the Crimea. However, after the breakout rides deep into the vast expanses of the Crimea, the tables turn and the Reds have a very potent item also--the Zhloby Cavalry Corps, which meets its nemisis from above--white DH9 Bombers! The later half will find the Whites hard pressed to hold on. This is a fun and wild game on one of the last great battles after General Wrangel took over to carry on the cause!!!! Random events are always the great fear of any leader and here, even the Reds have some tanks and aircraft--but, will they use them?